Working on a Direct3D 11 program, something wasn’t rendering correctly. I started to examine the debug output and came across some exceptions. These exceptions had nothing to do with my rendering error, but I wanted to know what was causing them.
Exception thrown at 0x00007FFE413FCF19 in D3DAppWindow.exe: Microsoft C++ exception: Poco::NotFoundException at memory location 0x0000000B3B5E27C0.
Exception thrown at 0x00007FFE413FCF19 in D3DAppWindow.exe: Microsoft C++ exception: Poco::NotFoundException at memory location 0x0000000B3B5E2800.
I traced this error back to my call to create a D3D11Device. To debug it any further, I’d have to start debugging code outside of what I wrote. The good news is if you are seeing this exception, it’s not your fault. You are likely using a NVIDIA video adapter. The bug is coming from it. The bad news is that there’s not anything that you can do about it at this moment. It’s up to NVIDIA to fix that. It may be helpful to provide information on which NVIDIA driver and OS version that you use on this NVIDIA thread.
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