If you’ve received the error message “input parameter ‘xxxx’ missing semantics” in a shader the cause of the error is a missing piece of information on one of your parameters or structures. Here is an example of a shader that will produce that error.
struct VSIn { float3 position; float4 color; }; struct PS_IN { float3 position:SV_POSITION; float4 color:COLOR; }; PS_IN main(VSIn input) { PS_IN output; output.position = input.position; output.color = input.color; return output; }
Here the correction would be to add the semantics POSITION
and COLOR
to the shader. The corrected shader looks like the following.
struct VSIn { float3 position:POSITION; float4 color:COLOR; }; struct PS_IN { float3 position:SV_POSITION; float4 color:COLOR; }; PS_IN main(VSIn input) { PS_IN output; output.position = input.position; output.color = input.color; return output; }